Work in progress. Demo level to test controls and player mechanics before building out a larger metroid-inspired game. No goals right now other than to explore the demo area and acquire all the weapons / upgrades.

Control scheme 1:

  • Move / aim: WASD
  • Stop / slide: Shift
  • Jump: Space
  • Shoot: J
  • Aim angled up: I
  • Aim angled down: K
  • Next weapon: Semi-colon
  • Prev weapon: L
  • Select weapons: 1 / 2 / 3 / 4 / 5


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorWizbane
GenrePlatformer, Action
Tags2D, Atmospheric, Godot, Metroidvania, Pixel Art

Comments

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(1 edit)

So wizbane are you going make this game of yours with touchscreen support in the next update in the future

This is a prototype and I'm not quite sure where to take this game yet, so I can't answer specifically for this. But my goal for all of my games is to have touchscreen support if possible, as I do a lot of gaming on my phone nowadays.

liked

very polished overall

movement feels very weighty in a good way

suggestions

cant shoot diagonally without moving

unclear what walls can be tunneled

enemy animations aren't nearly as good as player animations

background could have more organic looking holes into backdrop

control scheme 1 felt awkward

maybe just use numbers for switching weapons

Strong Metroid vibes and I love it. The gravity took a bit of getting used to, especially with dodging around enemies, but otherwise the movement feels great!
Even for just a demo level, enjoyed the weapon selection and the enemy variety. My main sticking points would be that the mantling on ledges seemed to be very precise to execute. Also personally, I would have liked to be able to crouch walk by using the shift key. It just feels odd to have a slide button, but then when you're not moving it seemingly does nothing. Overall though, the style, movement and combat are everything I could have asked for. Impressive work!