untitled space metroidvania
Work in progress. Demo level to test controls and player mechanics before building out a larger metroid-inspired game. No goals right now other than to explore the demo area and acquire all the weapons / upgrades.
Control scheme 1:
- Move / aim: WASD
- Stop / slide: Shift
- Jump: Space
- Shoot: J
- Aim angled up: I
- Aim angled down: K
- Next weapon: Semi-colon
- Prev weapon: L
- Select weapons: 1 / 2 / 3 / 4 / 5
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Wizbane |
Genre | Platformer, Action |
Tags | 2D, Atmospheric, Godot, Metroidvania, Pixel Art |
Comments
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So wizbane are you going make this game of yours with touchscreen support in the next update in the future
This is a prototype and I'm not quite sure where to take this game yet, so I can't answer specifically for this. But my goal for all of my games is to have touchscreen support if possible, as I do a lot of gaming on my phone nowadays.
liked
very polished overall
movement feels very weighty in a good way
suggestions
cant shoot diagonally without moving
unclear what walls can be tunneled
enemy animations aren't nearly as good as player animations
background could have more organic looking holes into backdrop
control scheme 1 felt awkward
maybe just use numbers for switching weapons
Strong Metroid vibes and I love it. The gravity took a bit of getting used to, especially with dodging around enemies, but otherwise the movement feels great!
Even for just a demo level, enjoyed the weapon selection and the enemy variety. My main sticking points would be that the mantling on ledges seemed to be very precise to execute. Also personally, I would have liked to be able to crouch walk by using the shift key. It just feels odd to have a slide button, but then when you're not moving it seemingly does nothing. Overall though, the style, movement and combat are everything I could have asked for. Impressive work!