Explore an ancient forest, push blocks to solve puzzles, and search for a way to end the curse on your land.

Originally created for the KB Games Zeldajam `22 game jam. Built with Godot.

Keyboard controls

  • WASD / Arrow keys - Move & Push
  • R - Undo
  • ENTER  - Interact / Advance text
  • M or ESC - Map/Menu

Mouse / Touch controls

  • Swipe up/down/left/right - Move & Push
  • Onscreen buttons for Map/Menu and Reset.
  • Tap on dialog boxes to advance text.

Notes:

  • You can reset the level if needed by opening up the menu and selecting "Restart Level"

Changelog

  • v1.2.5 - Fixed save and load issue.
  • v1.2.4 - Fixed a crash bug related to hiding the touch controls.
  • v1.2.3 - Fixed a few areas with tile mismatches on map edges, and where it was possible to walk on unwalkable tiles via screen transitions.
  • v1.2.2 - Fixed a potential soft-lock.
  • v1.2.1 - Fixed a potential soft-lock.
  • v1.2.0 - Improved end puzzle difficulty progression. Minor visual adjustments.
  • v1.1.4 - Adjusted one puzzle to help better demonstrate mechanics, and fixed minor visual issue when undoing.
  • v1.1.3 - Fixed a couple areas with tile mismatches on level edges and some minor visual issues.
  • v1.1.2 - Fixed a few unintentional puzzle skips, and potential soft locks.
  • v1.1.1 - Fixed movement/level transition bug
  • v1.1.0 - Added Undo, and cleaned up a number of small edge case bugs. Undo has replaced the reset button and "R" keyboard command. You can still reset the level by opening up the menu and selecting "Restart Level"
  • v1.0.6 - Reduced particles for some effects. Improved end sequence audio.
  • v1.0.5 - Fixed bugs with music transitions, added wind effect to grass, added subtle particles to water, and fixed a few unintentional shortcuts.
  • v1.0.4 - Visual adjustments to menus, Improved music queuing and fading
  • v1.0.3 - Adjusted background audio, fixed visual bugs, and improved particle performance.
  • v1.0.2 - Adjusted audio levels.
  • v1.0.1 - Fixed touch control setting causing error on continue.
  • v1.0 - ~50 areas to explore, with nearly all areas having some type of puzzle. Level progression has been completely reworked and improved, which should help with learning the mechanics. Mobile controls,save and continue, music, sound effects, particle effects, improved animations, settings screen, bug fixes a bunch more little details and polish!
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.7 out of 5 stars
(222 total ratings)
AuthorWizbane
GenrePuzzle, Adventure
Made withGodot
Tags2D, Exploration, Godot, Non violent, Pixel Art, Singleplayer, Sokoban, Touch-Friendly
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen

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The-Legend-of-Lumina-windows-v1.2.5.zip 33 MB
The-Legend-of-Lumina-linux-v1.2.5.zip 34 MB
The-Legend-of-Lumina-v1.2.4.zip 22 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 102 · Next page · Last page
(1 edit)

I liked the puzzles. Only issue I had was a softlock with no way to reset back to the unicorn or similar. If you go in the otter area (crossing the logs that sink after you push them in) before getting the deer ability, you can't make progress and there doesn't seem to be a way back out.

You can complete this area and get back to the center without the deer.

Ah, I see how now. Thanks.

i loved the music, the art, and the puzzles were incredibly challenging! fantastic and clever puzzles that are deceptively simple to start!

This is the first difficult puzzle game I beat without guides! I admit the puzzles were kinda infuriating, but everything going through my brain and my possibilities to do the puzzles beat that part of me and made me want to beat them. Thank you, Wizbane, my brain has truly leveled up.

This is a great little game, very challenging, but after watching a walkthrough at 2x speed, it really does seem like all the puzzles you have to solve don't accomplish a lot except getting you through one screen and onto the next. It's great that there are these difficult puzzles that take brainpower to solve, but maybe there should be more of a sense of progress and discovery, not just difficulty, even frustration.

(1 edit)

i think i cheese A7 by obtaining the deer before the otter

Very good game, everything very well climatic and amazingly looking. Good difficulty of end game puzzles, hard but not too hard.

3075 steps to win game, 2806 if counting undo as undo step.

Because of high quality, there are very missing animations of rolling obiects and about walking on unwalkable tiles, I found 2 more:

This was a very hard game... I like it :D

very pretty game, puzzles were infuriating but still super engaging. 

I managed to finish everything in like 3 hours  :3

Those are rookie numbers, I took 4 🔥

(+2)

girl the puzzles are actually so infuriating maybe i just have a tiny brain but i actually wanted to crash out so hard 

Hello is the code public? I would like to use it for my school project where we analyze it and present it

Sorry, no, it’s not open source.

Can you teach me how to make such good puzzles, oh Jedi?

(+2)

Beautiful and fun game.

I have a love hate relationship with it. Some puzzles made me want to ragequit.


10/10 would recomend.

Beautiful game!

(+2)

i like it

(1 edit)

This is now  on Steam also (free):

https://store.steampowered.com/app/2638340/The_Legend_of_Lumina/

I did it 

(+1)(-1)

Great game! It took me a while to beat it.

Also, there is a secret map. (?

This was an absolutely wonderful experience!! It was difficult, but in a way that kept me searching for answers. This was amazing!

Hello Wizbane,


we're trying to add a virtual joystick to CaccaDog (https://titanicenterprises.itch.io/caccadog) is your joystick a custom solution or did you use / adapt something from the community?

Hello! It is a custom solution. It's pretty basic, my code isn't open source, but I can share more details if you'd like.

That would be great! we're struggling with the discrete movement and the screen position of the joystick... any hope of a tutorial about the topic?

(+1)

I don't have time to make a full tutorial, but you can take a look at the code here: https://gist.github.com/wizbane/6f243859412b6fa22900a71961124142

Thank you very much, will do!

Hi Wizbane, implemented your suggestion in the new version of CaccaDog, thanks Again.

Awesome! Glad I could help!

(+1)

this game made me go through 5 stages of grief

(-1)

the controls are wacks

Deleted 196 days ago
(+3)

No, the assets aren’t for sale.

(-2)

bruuuuu

(+2)

I mean, they worked hard to make it themselves, makes sense lol

Is there an option for contacting a developer?

(+3)

Hello, I'm right here! What's up?

How to beat the yellow bunny???

Nevermind figured it out

(+2)

I havent ;-;

I cant get deer and owl

i loved the music, the art, and the puzzles were incredibly challenging! fantastic and clever puzzles that are deceptively simple to start!

(+1)

I was hoping for a silly little game to pass the time, but this game is amazing. It has a fun idea and has extremely well-structured puzzles that make great use of each of the skills you unlock (some puzzles are even more difficult than they should be). Recommended as a great puzzle game.

I softlocked myself while trying to go for the stoat instead of the deer and now I'm stuck between A2 and B2

could you share a screenshot of where you are?

Nvm, I thought I was softlocked since I couldn't go back from B2, but turns out A2 is possible without deer

Wow
Excellent puzzles

What do I have to smoke to come up with those when I design a game?
They seem so out of the human mind reach for me haha
I could barely solve them, I can't imagine coming up with something like that myself EVER!

Very clever game, makes great use of its different elements and the interactions between them.

I do think that some of the later puzzles have a bit too many steps, moving parts, and layouts that obscure parts of the solution more than they really need to, but maybe people smarter than me are be fine with that. I still enjoyed beating it regardless

Still can't believe I beat this game. What great challenging puzzles

Love the art and the game style, mobile controls are imprecise and the tile should differentiate more clearly what is walkable and what is not.

It is 4:30 am lol. I started at around 1 am and was so so close to just go to sleep. I wish I could say that Im glad that I did not but my brain is too drained to do haha. This is an awesome piece of game, really. Nostalgic and dreamy ambience and.. better not to spoiler anything. I didnt know there were games so short on specific things yet so good. Good job man!

This game is way better than I was expecting. There were some times where I got a bit frustrated, mainly the otter puzzle, but overall the difficulty was very well balanced. I don't think I ever had a distinct feeling the game got harder since it was so gradual. Overall I had a lot of fun playing!

I can't get past the final puzzle. I think its a skill issue on my part, though.  :(  very fun game even with my deficiency.

Good job.

(+1)

this game is really good! the mechanics are nice and the last few puzzles had me stumped for a while, but were satisfying to solve

i can't get out

you can't push rocks onto the are that has water and stones, making it impossible to get left or leave the area below the fox

and the area with the bunny can't be left because the pillars in the holes dissapear

Deleted 142 days ago

Or maybe the game got an update since you made those comments I don't really know.

i can't get the bunny

You can get left once you get more animals and you can use both of the blocks to get to the bottom of the screen and leave the area below the fox.

(+4)(-1)

great puzzle design and art and and atmosphere, but not allowing the user to hold the undo button to undo multiple moves is painful.

(+3)

My brain started to hurt after two animals. Fantastic game!

Viewing most recent comments 1 to 40 of 102 · Next page · Last page