The Legend of Lumina
Explore an ancient forest, push blocks to solve puzzles, and search for a way to end the curse on your land.
Originally created for the KB Games Zeldajam `22 game jam. Built with Godot.
Keyboard controls
- WASD / Arrow keys - Move & Push
- R - Undo
- ENTER - Interact / Advance text
- M or ESC - Map/Menu
Mouse / Touch controls
- Swipe up/down/left/right - Move & Push
- Onscreen buttons for Map/Menu and Reset.
- Tap on dialog boxes to advance text.
Notes:
- You can reset the level if needed by opening up the menu and selecting "Restart Level"
Changelog
- v1.2.5 - Fixed save and load issue.
- v1.2.4 - Fixed a crash bug related to hiding the touch controls.
- v1.2.3 - Fixed a few areas with tile mismatches on map edges, and where it was possible to walk on unwalkable tiles via screen transitions.
- v1.2.2 - Fixed a potential soft-lock.
- v1.2.1 - Fixed a potential soft-lock.
- v1.2.0 - Improved end puzzle difficulty progression. Minor visual adjustments.
- v1.1.4 - Adjusted one puzzle to help better demonstrate mechanics, and fixed minor visual issue when undoing.
- v1.1.3 - Fixed a couple areas with tile mismatches on level edges and some minor visual issues.
- v1.1.2 - Fixed a few unintentional puzzle skips, and potential soft locks.
- v1.1.1 - Fixed movement/level transition bug
- v1.1.0 - Added Undo, and cleaned up a number of small edge case bugs. Undo has replaced the reset button and "R" keyboard command. You can still reset the level by opening up the menu and selecting "Restart Level"
- v1.0.6 - Reduced particles for some effects. Improved end sequence audio.
- v1.0.5 - Fixed bugs with music transitions, added wind effect to grass, added subtle particles to water, and fixed a few unintentional shortcuts.
- v1.0.4 - Visual adjustments to menus, Improved music queuing and fading
- v1.0.3 - Adjusted background audio, fixed visual bugs, and improved particle performance.
- v1.0.2 - Adjusted audio levels.
- v1.0.1 - Fixed touch control setting causing error on continue.
- v1.0 - ~50 areas to explore, with nearly all areas having some type of puzzle. Level progression has been completely reworked and improved, which should help with learning the mechanics. Mobile controls,save and continue, music, sound effects, particle effects, improved animations, settings screen, bug fixes a bunch more little details and polish!
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.8 out of 5 stars (416 total ratings) |
| Author | Wizbane |
| Genre | Puzzle, Adventure |
| Made with | Godot |
| Tags | 2D, Exploration, Godot, Non violent, Pixel Art, Singleplayer, Sokoban, Touch-Friendly |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
Download
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Click download now to get access to the following files:
The-Legend-of-Lumina-windows-v1.2.5.zip 33 MB
The-Legend-of-Lumina-linux-v1.2.5.zip 34 MB
The-Legend-of-Lumina-linux-v1.2.4 (OLD VERSION).zip 34 MB
Development log
- v1.2.0 Desktop BuildsJul 08, 2022
- v1.1.0 Now with UndoMar 20, 2022
- v1.0.5 Update: Bug fixes, music and visual improvementsMar 19, 2022
- 1.0 Release!Mar 18, 2022



Comments
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cool game! love the art and cozy vibes, oh and zelda-like rules! :3
I don't know what I am doing please help stuck
i loved it!!! well done puzzles
thanks, that was an awesome game! got pretty tricky towards the end..loved it!
A very entertaining puzzle game! Nice job!
beautiful!! i love the level design!
Amazing game! I love how new areas are unlocked whenever the player gains an ability, and solving these puzzles felt really rewarding.
Spoilers for owl ability:
I noticed that the bottom of waterfalls were still impassable with the owl ability, which feels a bug since the player can pass through everything else
Also, can I suggest allowing the player to still interact with the environment when they have the owl ability (I know that it is not intended to continue after getting the owl, but it can be fun to replay puzzles)
Can I suggest adding z to undo and r to restart? Manually clicking the undo button many times can get quite annoying
You can restart the level from the menu. R is undo one step.
Ah, I didn't realise r was undo. Thanks for clarifying!
I’m having trouble saving my progress on mobile. Is this supposed to happen?
what browser / os are you using?
mobile, so Google. I can also use safari :3
Not sure why this would be. I've tested on Android and iOS and both work ok. Do you have cookies / local storage disabled? Otherwise please send me more info on your device, OS, and browser version so I can narrow things down better.
Charming game!
These puzzles really felt rewarding once everything started to click together. The design on display here is so polished, I thoroughly enjoyed playing to completion. ... Even though I was stuck on a few puzzles for longer than I'm willing to admit. I'm willing to chalk that up to the fact that forgetting about the Rabbit's mechanics is easy due to the bushes blending in. Eventually I remembered though!
Just writing that I got to the end. Probably between 2-3 hours. I did enjoy it.
ok im stuck on the bear but im making a plan i got pretty close to getting it but i need to tweak the plan a bit
ok i need to seriously adjust the plan im getting closer and closer but its still going to take a while
wow i was seriously overthinking that it was a lot more simple than i realized
I am also stuck on the bear! Please give me a hint
Nevermind, it was indeed much simpler than I thought it would be.
I'm stuck on the rabbit :<
nvm I figured it out
Super cool game, I didn't finish it quickly even when I turned to the tutorial. But the game is exciting and inspiring
❤️
Spoilers!I found a secret area! TwT <3
Really interesting puzzles with beautiful graphics. I like the gradually increasing difficulty. The Otter and the Owl weren't easy at all!
It took me an afternoon to complete all the puzzles. some of them are so roundabout.
Amazing game! There were a few challenging parts, but it was an amazing game! Cheers
Any chance I can download 1.2.4 version for linux? Trying to use portmaster and the new version won't load. Thanks!
I made v1.2.4 for linux available. This version does contain a bug with saving/loading that I fixed in v1.2.5, so if you run into issues with that, it might be best to reach out to the people who made the portmaster launcher. Or just play the game in one sitting, it's not too long!
thank you so much! I'll play it all the way through :)
Mind blown by how good this was. Didnt manage to get all the animals but might well return. Bravo on an amazing game. Loved playing it on my phone 🤩
❤️
Theory... This is how the first vampire was made.
Squeal idea? You go on anther journey to give up your powers one by one. Or risk being corrupted by power and losing your humanity.
Maybe the best puzzle game I've ever played.
Very well done.
change r to undo to z now! please? its like wayyy easier. or maybe just do a revert button in options
If you open up the map+menu there’s a button to restart the level, if that helps.
Ohh this was really good! It's been a while since I've played a thoughtful puzzle game like this. I had to reload the level a lot but that was all part of it. The curve was just right and I liked how you needed to have certain skills to progress to the next animal but had to work that out.
Very interesting game. However, I got stuck in the bear area... Not sure if I'm not seeing the solution or if I can't solve it yet, but I can't go back to the other areas to try to figure this one out later :(
There’s no backtracking away from the bear. You can get the solution with the abilities you have, but it’s a bit of a difficulty curve jump straight from yellow rabbit.
If anyone wants my opinion about the "smoothest" route learning mechanics wise, I suggest...
Orange Fox ▶ Yellow Rabbit ▶ Purple Squirrel ▶ Red Bear ▶ Green Deer ▶ Cyan Otter ▶ Blue Owl
My first run, I wound up missing orange fox and going straight to yellow squirrel to red bear to cyan otter. I would not recommend that.
I didn't even realise it was possible to do it in any other order! Especially doing the otter without the deer power, I have no idea how I would have done that
Very nice! The puzzles aren't too difficult to complete but also not so easy that it makes you bored. Also the pixelart graphics is super cute!!
very nice it has a great difficulty curve
Nice!
Well done game, I enjoyed how the puzzle got difficult as you progressed
Gorgeous puzzle game. Just...thank you.
Greate design and puzzle layout!
Super fun!! :D
I like sokoban style games, and this one was very nice, with the different "powers" that you unlock one after the other.
More pls. I really loved how you truly captured the spirit of Zelda - (puzzles that are dependent on your evolving inventory) - frustratingly, a lot more than the franchise itself these days.
It was a hoot. It was challenging. And sometimes - rage-inducing. Thus - a perfect Zelda-style mini-game.
For being a puzzle game, it was a done well in which the songs fit with a specific area in the forest, and they were very calming. In terms of challenges, I thought it did a great job with making players take the time to examine the puzzles.
❤️
I'd like to play it, unfortunately I can't with my AZERTY keyboard and for some reason, even when I use a QWERTY layout it's still using AZERTY inputs.
I'm not sure how it works with unity but in pure JS using event.code displays the QWERTY code regardless of the layout (when I press A, it displays KeyQ). Maybe that's how other games correctly handle non-qwerty keyboards, because I've noticed that half of the itch.io games (using wasd controls) correctly handle them from scratch, even without the need to remap them in settings (although the remap option is unfortunately quite scarce).
i love the vibes this game give, it's so calming and the puzzle always makes me feel like my head about to fall!
its a big surprise for this puzzle game!love it!