More pls. I really loved how you truly captured the spirit of Zelda - (puzzles that are dependent on your evolving inventory) - frustratingly, a lot more than the franchise itself these days.
It was a hoot. It was challenging. And sometimes - rage-inducing. Thus - a perfect Zelda-style mini-game.
For being a puzzle game, it was a done well in which the songs fit with a specific area in the forest, and they were very calming. In terms of challenges, I thought it did a great job with making players take the time to examine the puzzles.
I'd like to play it, unfortunately I can't with my AZERTY keyboard and for some reason, even when I use a QWERTY layout it's still using AZERTY inputs.
I'm not sure how it works with unity but in pure JS using event.code displays the QWERTY code regardless of the layout (when I press A, it displays KeyQ). Maybe that's how other games correctly handle non-qwerty keyboards, because I've noticed that half of the itch.io games (using wasd controls) correctly handle them from scratch, even without the need to remap them in settings (although the remap option is unfortunately quite scarce).
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More pls. I really loved how you truly captured the spirit of Zelda - (puzzles that are dependent on your evolving inventory) - frustratingly, a lot more than the franchise itself these days.
It was a hoot. It was challenging. And sometimes - rage-inducing. Thus - a perfect Zelda-style mini-game.
For being a puzzle game, it was a done well in which the songs fit with a specific area in the forest, and they were very calming. In terms of challenges, I thought it did a great job with making players take the time to examine the puzzles.
❤️
I'd like to play it, unfortunately I can't with my AZERTY keyboard and for some reason, even when I use a QWERTY layout it's still using AZERTY inputs.
I'm not sure how it works with unity but in pure JS using event.code displays the QWERTY code regardless of the layout (when I press A, it displays KeyQ). Maybe that's how other games correctly handle non-qwerty keyboards, because I've noticed that half of the itch.io games (using wasd controls) correctly handle them from scratch, even without the need to remap them in settings (although the remap option is unfortunately quite scarce).